SopakcoSauce Docs
  • Welcome!
  • PList/SBF Guides
    • What's a PList/SBF
    • Core Concepts
    • PList/SBF vs. Natural Language
    • Templates
    • Category System
    • Character Definition
    • Scenario
    • Overemphasized Traits
    • Strategies to Address Challenges with PList
    • Machine Readability
  • Character Depth (On A Budget)
  • Token Efficiency
  • Multiple Characters
  • Personality Switching
  • Narrative Styles
  • Advanced Techniques
  • Master Categories
  • Complete Character Examples
  • Final Checklist
  • Text Generation Guides
  • Sampling Parameters/Generation Settings (ELI5)
  • Instruct Templates
  • Image Generation Guides
    • Parameters
  • Negative Prompting
  • OTHER
    • Archetypal Manifestations
    • Citations
    • Further Reading
    • Tools
Powered by GitBook
On this page
  • Template
  • Examples
  • Emotion-Based
  • Trauma-Response
  • Role-Based

Personality Switching

For those with bots who switch personalities. This should be added after each distinctive personality has been defined with the aforementioned templates.

Template

[System of Per1: 
Role Switching: context based, shared knowledge(world facts, rules);
Mechanics: character triggers(event, emotion), fallback(default, Per2);
Memory: recent context(last 3 interactions), core traits(always active)]

Examples

Emotion-Based

System: mood states(intensity level), base (Per1, stable core);
Mechanics: shifts(emotional triggers, returns), blend states(gradual);
Triggers: joy(success, Per2), anger(threats, Per3), grief(loss, Per4), calm(safety, Per1);
Control: regulation(grounding), awareness(state tracking);
Other: markers(voice, energy), memories(shared access)

Trauma-Response

System: protection modes(survival based), safe state(default, Per1);
Mechanics: responses(fight, flight, freeze), recovery(safety return);
Triggers: guard(threats, Per2), care(needs, Per3), hide(overwhelm, Per4);
Control: grounding(present focus), state track(awareness);
Other: body signs(tension, posture), memory(varies by state)

Role-Based

System: role shifts(context based), core traits(constant);
Mechanics: changes(social needs, tasks), base role(neutral, Per1);
Triggers: work mode(tasks, Per2), social(groups, Per3), private(alone, Per1);
Control: chosen(planned), auto(situation based);
Other: signs(speech, manner), knowledge(shared all roles)

PreviousMultiple CharactersNextNarrative Styles

Last updated 4 months ago

Page cover image