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Notes on All-Caps Category

It's the battle of NAME: John vs Name: John

Pros of NAME: John

  • Makes important text stand out better

  • Keeps formatting consistent

  • Less chance of confusion with regular text

  • Matches some computer formats like JSON keys and XML tags

  • No real harm in how AI processes it

Cons of NAME: John

  • Less natural for AI systems

  • No real benefit in how AI processes it

Bottom Line

  • Use NAME: John if you want people to read it easily.

  • Use Name: John if you want people and AI to read it easily.

It's all personal preference. Pick whatever you like looking at the best.

Human Characters

SFW

  • Basic Info: Name, Age, Gender, Ethnicity

  • Appearance: Appearance, Hair, Eyes, Clothes

  • Personality: Personality, Habits, Flaws, Quirks

  • Background: Occupation, Hobbies, Likes, Dislikes

NSFW

Certain models such as (but not limited to) JanitorLLM, CosmoRP, MN Dark Planet TITAN, and Hanami are extremely horny. Your bot will 100% try to fuck if you include NSFW information anywhere within the card/definition while using the models listed above.

If you enjoy slow-burn romance/clean RP, consider leaving these details out.

  • Kinks

  • Behavior During Sex

  • Genitalia

Difference Between Kinks & Behavior During Sex

Kinks
Behavior During Sex

Personal desires

Physical or emotional acts

Often recurring preferences

Can change with mood or partner

BDSM, role-play, fetishes, etc...

Kissing, specific positions, etc...

Can have emotional or symbolic meaning

Usually more practical or spontaneous

Genitalia (and secondary sexual characteristics)

AFAB
AMAB

Vulva, clitoris, vagina

Penis, scrotum

Uterus, ovaries

Prostate, seminal vesicles

Breasts

Facial hair

Wider hips

Broader shoulders

Less body hair

More body hair

Non-Human Characters

When writing non-human character descriptions, be extremely detailed and specific. Assume the model has no prior knowledge and will default to human traits unless told otherwise in specific details. Remember that most models aren't trained on scales-and-tails data.

Anatomy

Categories
Considerations

Skeleton & Limbs

digitigrade vs. plantigrade, number of limbs, wings, tails, extra joints, horns, tentacles, etc

Hands & Feet

number of digits, claws vs. nails, dexterity level, prehensility of tail or tongue

Skin, Scales, Fur & Feathers

texture, shedding, insulation, color patterns, iridescence, thermoregulation

Face/Head Structure

snout length, ear placement, eye shape/number, absence of visible eyebrows, presence of crest/frills

Internal Organs

lungs (gills? multiple?), hearts, venom sacs, scent glands, heat pits, etc

Genitalia/Reproductive Traits

cloaca, hemipenises, number, location, retractability, heat cycles, egg-laying vs. live birth

Voice/Vocal Range

hissing, growling, clicks, telepathy, inability to form certain phonemes

Senses & Physiology

These directly affect how the character perceives and reacts to the world.

Categories
Considerations

Vision

night vision, heat vision, motion detection, color spectrum differences (UV, infrared)

Hearing

frequency range, ear mobility, echolocation

Smell

scent tracking, pheromone detection

Touch

sensitivity to vibration, textures, pain

Taste

dietary preferences, poison tolerance, cannibalism

Scale

size compared to humans (affects interaction physics)

Movement & Combat Styles

Critical for scenes involving action or physicality.

Categories
Considerations

Gait

slithering, flying, leaping, bounding, stalking

Flight/Climbing

wing strength, flight endurance, surface grip

Defense Mechanisms

scales, venom, fire breath, camouflage, regeneration

Fighting Style

brute force, precision strikes, ambush predator, elemental affinity

Cultural & Psychological Traits

Avoid human defaulting by embedding non-human logic and ethics.

Categories
Considerations

Society/Hierarchy

pack, horde, hive-mind, solitary, bloodlines

Values/Taboos

honor in hunting, ritual combat, mating displays, reverence for certain animals or seasons

Emotions

expression style, suppression norms, physical signals of distress or arousal

Language

vocal or gestural, symbolic, scent-based communication

Technology Level

medieval, shamanistic, biotech, post-apocalyptic

Magic, Abilities & Mutations

Categories
Considerations

Elemental Alignment

fire, ice, shadow, etc

Magical Biology

innate spellcasting, mana glands, aura perception

Transformation/Shapeshifting

full or partial, limitations, triggers

Psychic Abilities

telepathy, mind-control, shared dreams


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